Stop Motion Artists Outperform in an Era of Generative AI – For Now

Stop Motion artist in the era of Gen AI

How stop motion films went from yesterday’s ‘creature features’ to winning today’s Oscars

Jack McGrath, University of Newcastle

The 2025 Academy Awards could shape up to be a big one for stop-motion animation. Australian director Adam Eliott’s Memoir of a Snail (2024) has raked in a nomination for Best Animated Feature Film, alongside Wallace & Gromit: Vengeance Most Fowl (2024).

Coincidentally, this recognition comes in what is already an historic year for stop motion. A century ago, on February 8 1925, The Lost World hit cinemas. This film is widely considered the first feature-length stop-motion production, as well as the first “creature feature”.

Audiences were captivated as they watched animated dinosaurs share the screen with live actors. The animators positioned and photographed miniature dinosaurs made of rubber, one frame at a time, to create moving sequences that accompanied full-scale shots with human actors.

This method drew from earlier works such as Georges Méliès’s 1902 short film A Trip to the Moon (Le voyage dans la lune).

Guillermo del Toro won the 2023 Academy Award for Best Animated Feature Film with Pinocchio. Netflix

Dynamation: the beginnings

After animating on The Lost World, stop-motion pioneer Willis O’Brien went on to animate King Kong (1933) and the lesser-known Mighty Joe Young (1949), where he mentored Ray Harryhausen.

Harryhausen himself would later design and animate some of the most celebrated stop-motion sequences of all time, including the famous skeleton fight in Jason and the Argonauts (1963) and the fictional Rhedosaurus from The Beast from 20,000 Fathoms (1953).

The blend of animated miniatures and live actors become known as Dynamation, as Harryhausen pushed to create ever-more integrated and dynamic sequences in which animated puppets “interacted” with real actors.

Back then it wasn’t possible to review animation as it was being shot; you could only see the puppet as it was in the moment. Sequences were shot on celluloid film, and animators had to wait for the film to develop before they could see the results.

The famous skeleton fight in Jason and the Argonauts required Harryhausen to remember the movements of seven skeletons and line up a fight sequence with two pre-recorded actors, one frame at a time. He would often work for months before being able to review his work.

In Eastern Europe, filmmakers such as Karel Zeman were also combining live action with miniature special effects and stop motion – extending a long history of Eastern European puppet theatre into cinema.

In 1958, Zeman brought Jules Vernes’ whimsical vehicles and underwater worlds to the screen in his feature film Invention for Destruction (Vynález zkázy).

Zeman’s work went on to influence famous animators such as Jan Švankmajer and Terry Gilliam.

Invention for Destruction was later named The Fabulous World of Jules Verne. Zeman used a combination of puppetry, stop motion and live action effects for the film. IMDB

Technology advances

In the 1970s, Phil Tippet and others working at Industrial Light and Magic (ILM) – a studio founded by George Lucas – pushed the medium further through the development of “go-motion”.

This invention used a custom-made control rig that precisely moved a puppet while it was being photographed – resulting in a subtle motion blur that emulated live-action movement.

This technique allowed for more realistic animation and was used in productions such as Dragon Slayer (1981) and Star Wars: The Empire Strikes Back (1980).

In the 1980s, however, Star Wars began a trend towards photorealism and audiences became more scrutinising of visual effects. Harryhausen’s creatures in Clash of the Titans (1981) appeared especially hammy and outdated even for the time.

The CGI scare

In the early 90s, Phil Tippet and colleagues at ILM, in the pursuit of perfecting the craft, developed test dinosaur sequences for Steven Spielberg’s Jurassic Park (1993). Tippet animated the original test sequences in stop motion.

Also at ILM, Dennis Muren was experimenting with a new kind of animation for creatures made entirely using computer software. These were the early days of computer-generated imagery (CGI).

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