The QP (Quantitative Parameters)

The Marketplace of Ideas

Defining the market for M&E by the numbers.

Q: How big is the global consumer audience?
Q: How many Creative Entrepreneurs are there?
Q: How much money is spent on content production?
Q: How much money is this industry generating in revenues?

Answers to these questions are just some of the parameters by which the Media & Entertainment industry is measured.


The Consumer Audience

The audience for commercial content is limited only by the total human population with access to the internet plus the total number of distinct organisations that consume content for their own purposes.

To understand why, see What is Narrative? How Stories Form Markets.

Total Human Population (today)
8,266,429,563
Interpolated estimate by the MCS Analytics Team based on UN demographic projections and other sources, with simulated short-interval variation. Not a live census.
Internet Users (today)
6,100,625,418
An estimated 73.8% of the world population are actively online, up from 71% last year. Sources: ITU/World Bank/DataReportal. Modelled by the MCS Analytics Team. Not a live census.
Organisations (today)
231,300,000
The estimated number of economically or socially active organisations worldwide consuming content for institutional purposes. includes companies, public/private NGOs, political parties, campaign organisations, religious bodies, associations, community groups and other organised entities. It measures organisational audience capacity, not a separate population of human beings.
Total Addressable Consumer Audience (today)
Calculating…
Composite estimate combining individual internet users with economically or socially active organisations that may consume information, media, software or content for institutional purposes. This measures addressable consumer-audience capacity, not a count of additional human beings.
Internet Users Online Now
Calculating…
Estimated number of concurrent internet users online, modelled by the MCS Analytics Team from global internet-user estimates, average online-media time and regional/geographic activity patterns including human circadian rhythm.

Creative Entrepreneurs

These are the independent thinkers, writers, performers and makers that form the research & development layer of the Media & Entertainment industry. They are also a growing, self-aware and increasingly self-sufficient economic force to be reckoned with.

Discover how we define and model Creative Entrepreneurs in our Insight piece, Creative Entrepreneurs: A US$3 Trillion Industry’s Hidden Value Base.

Number of Creative Entrepreneurs (Today)
85,000,000
Est. concurrent head count modelled by MCS Analytics Team based on MCS Insight: Creative Entrepreneurs: A US$3 Trillion Industry's Hidden Value Base
Creative Entrepreneurs in US/Canada (Today)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.
Creative Entrepreneurs in UK (Today)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.

What We Have So Far

We’re building this Strategic Asset as rapidly as we can with resources supported by Insider subscriptions. You can accelerate the process further with a donation to the Media C-Suite, or by Sponsoring one of our core sections, such as Narrative Economics, Knowledge or any of our strategic Intelligence Assets.

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Creative Entrepreneurs in Africa (Today)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.
Creative Entrepreneurs in India (Today)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.
Creative Entrepreneurs in Asia/Pacific (Ex-China, Japan & S.Korea) (Today)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.

Content Production

The upstream source of product for media channels and consumer audiences everywhere.

How we define, source data and model content production within and across M&E will be published in an Insights piece shortly.

Global Content Production Budgets for 2026
Calculating…
Est. total production budgets modelled by the MCS Analytics Team as being formulated for commercial content production scheduled in 2026.
Global Content Production Spend (Year to Date)
Calculating…
Est. YTD global spend on new commercial content modelled by the MCS Analytics Team. Aggregates M&E segments and formats (including film, HETV, Sports, Music, Video Games and others). Regional activity is weight adjusted by production market variables across geographic distribution, volume, local cost intensity & local working hours. The counter resets to zero each year on 1 January.
Feature Film Productions Globally (Year to Date)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.
Video Games Released Globally (Year to Date)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.

Capital Performance

The ultimate measure of standing for global industry league tables and key attraction to investors everywhere.

How we define, source data and model capital performance within M&E will be published in an Insights piece shortly. For a fuller understanding of this industry from the perspective of Narrative Economics, see, Narrative: Why Media & Entertainment is the World’s Apex Industry

Global M&E Revenue Generated (Year to Date)
Calculating…
Est. global M&E revenue generated year to date, modelled by the MCS Analytics Team. Data sources: The Media C-Suite, PWC Entertainment & Media Outlook, World Bank, Ampere Analytics, and others. See: The 2025 Media Investor Survey Report
Total Consumer Audience Spend (Year to Date)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.
Total Ad/Promo/Sponsorhip Spend (Year to Date)
Coming Soon!
This counter is currently being developed and will be added to The QP shortly.


We’re Not Finished Yet

We’re building this Strategic Asset as rapidly as we can with resources supported by Insider subscriptions.

You can accelerate the process further with a donation to the Media C-Suite, or by Sponsoring one of our core sections, such as Narrative Economics, Premium Knowledge or any of our Strategic Assets (including this one).

Make a Donation

Choose Your Preferred Currency & Options:

Your Selected Donation is: Not Yet Selected

Learn About Donations

Explore Sponsorships


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